Base Environment

Get Global Environment

table getgenv()

Returns the global environment table for ProtoSmasher.

Get Roblox Environment

table getrenv()

Returns the table of all Roblox globals.

Get Raw Metatable

table getrawmetatable(variant<Userdata, string, table> object)

Returns the metatable of the passed object, ignores the __metatable metafield. The object could be locked, to check use is_readonly or is_writeable, and change accordingly with make_writeable or make_readonly

Get Script Environment

table getsenv(Object<LocalScript> script)

Returns the global environment of the given script.

Get ModuleScript Environment

table getmenv(Object<ModuleScript> script)

Returns the global environment of the given ModuleScript.

Get Script Environment Table

table getscriptenvs(<none>)

Returns a table of all scripts and their global environments. (key = script, value = environment)

Loadstring

variant<function, (nil, string)> loadstring(string sourceCode, string chunkName = "@(Random String)")

Converts plain Lua source code into a function. Returns nil and a string on error. Will follow the set execution method.

Loadfile

function loadfile(string filePath)

Returns a function from the file, the equivalent of "loadstring(readfile(filePath))", except more efficient. Will follow the set execution method.

Dofile

function dofile(string filePath)

Executes the Lua source code from the file, the equivalent of "loadstring(readfile(filePath))()", Will follow the set execution method.

Make Writeable

void make_writeable(table tbl)

Changes the readonly flag of a table.

Make Readonly

void make_readonly(table tbl)

Changes the readonly flag of a table.

Is Writeable

bool is_writeable(table tbl)

Returns whether or not the table is writeable.

Is Readonly

bool is_readonly(table tbl)

Returns whether or not the table is read only.

Is ProtoSmasher Caller

boolean is_protosmasher_caller(<none>)

This checks if the current caller is a ProtoSmasher thread. (used internally for getobjects)

Is ProtoSmasher Closure

boolean is_protosmasher_closure(function f)

Returns a boolean based on whether or not the function was created by ProtoSmasher.

Get Objects

Array<Object> getobjects(Object<DataModel> dataModel, string ContentString)

Internal function used by ProtoSmasher for DataModel::GetObjects.

Get Nil Instances

table<Object> get_nil_instances(<none>)

Returns all nil parented instances from the LocalScript state.

Get Thread Context

int get_thread_context(<none>)

Returns the current context of the caller.

Dump Function

string dump_function(function f)

Returns the regular Lua bytecode of the given function.

Get Script Function

function get_script_function(Object<ModuleScript, LocalScript> script)

Returns a function of the script (cannot be called but can be passed to dump_function).

Bytecode to Lua

string bytecode_to_lua(string byteCode)

Used to convert Lua 5.1 bytecode into Lua source code (requires unluac.jar in workspace and Java be installed)

Write File

void writefile(string filePath, string contentsToWrite, boolean isBinary = false)

Writes the contents of contentsToWrite to the provided file (sandboxed to workspace).

Read File

string readfile(string pathToFile)

Returns the contents of the file at pathToFile (sandboxed to workspace).

Decompile

string decompile(variant<Object, function> obj, string optionalArg = nil)

Returns the decompiled source code of a script or function. (if you want bytecode put optionalArg as "dumponly"). Currently broken as decompiling doesn't exist in the new Lua U VM.

Set Clipboard

void setclipboard(string strToCopy)

Sets the clipboard text to strToCopy

Pebc Create

string pebc_create(function toEncrypt)

Returns ProtoSmasher Encrypted Bytecode (TM) of the given function (can only be used by people I select, otherwise it will just throw an error.)

Pebc Load

function pebc_load(string pebc)

Loads ProtoSmasher Encrypted Bytecode (TM) and returns it in a function form.

Save Instance

void saveinstance(Object instanceToSave, string fileName, bool enableScriptDecompiling)

Converts the given instance into Roblox's XML instance format and saves it to the saved under the given file name. When enableScriptDecompiling is true it will automatically decompile any ModuleScript or LocalScript it encounters. Decompiling won't work with the new Lua U VM so don't set it to true.

Disconnect all

void disconnect_all(RBXScriptSignal signal)

Disconnects all connections from a given signal. (should note this might not work for events on datamodel, same for get_signal_connections)

Unlock Modulescript

void unlock_modulescript(Object<ModuleScript> signal)

Unlocks a given ModuleScript so it can be required via ProtoSmasher (Used by require function now)

void printoutput(string text, Color3 color = Color3(1, 1, 1), bool newLine = true)

Prints the output of ProtoSmasher, with optional formatting.

Get Renderstep List

table get_renderstep_list(<none>)

Return a table of everything thats connected to RenderStep via BindToRenderStepEarly. The table is as following: key 1 is the priority, key 2 is the name, key 3 is the function.

Set Fflag

bool setfflag(string flag, string value)

Set's the value of an FFlag and returns whether it was successfully set or not. Click here to view most if not all FFlags for the client.

Debugger Manager

Object<DebuggerManager> DebuggerManager(<none>)

Returns the object interface for Roblox's script debugger. You can view its documentation here

Get Calling Script

Object<LocalScript, ModuleScript> get_calling_script(int level)

Returns the script object from the specificed stack level.

Protect Function

function protect_function(function f, bool yield = true)

Returns a proxy function that will aide in making the function undetectable via stack trace errors. Function must be a ProtoSmasher closure.

Is Protected Closure

bool is_protected_closure(function f)

Returns a boolean whether or not the function is protected. Will return false instead of erroring with C closures.

Get Loaded Modules

table<Object> get_loaded_modules(<none>)

Returns a table populated with all loaded ModuleScript's in the game. Automatically filters out CoreGui modules.

Detour Function

void detour_function(function f, function detour, bool ignoreSizeChecks = false)

Detours the function f to the passed function detour, meaning everytime the function is called, your function will be called instead. This replaces the function itself, thus calling tostring on it will return the same value. Detour functions that are Lua will have a new global variable called original_function that you can call to call the original function. Will error if the detour function is larger than the original function, size increases are caused by upvalues. The parameter ignoreSizeChecks will not throw an error if the detour function is bigger than the function to be detoured. This can cause a crash and should be used with caution.

Parse URL

array<string, string> parse_url(string url)

Returns a table populated with various information about the passed url. Current information: protocol, domain, port, resource, query

Get Script Bytecode

string get_script_bytecode(Object<ModuleScript, LocalScript> script)

Returns the given script's bytecode in regular Lua format. This is similar to dump_function combined with get_script_function, but this is more efficient.

Get Hidden GUI

Object get_hidden_gui(<none>)

Returns a Instance you can use parent GUIs to. Anything in here will be undetectable from things like CoreGui checks and such.

Get GC Objects

array<Variant> get_gc_objects(<none>)

Returns a table containing most of the objects that exist in the current Lua state.

Click Detector

void click_detector(Object<ClickDetector> detector, float Distance)

Clicks a ClickDetector automatically when called. The distance argument must be less than the MaxActivationDistance property.

Is L Closure

bool is_l_closure(function f)

Returns a boolean that indicates whether or not the function is a Lua Closure or a C Closure.

Compare C Functions

bool compare_c_functions(function f1, function f2)

Returns a boolean that indicates whether or not the functions internally call the same C function. Will error if either function is not a C closure.

Append File

void appendfile(string filePath, string contentsToWrite, boolean isBinary = false)

Appends the contents of contentsToWrite to the end of the file at filePath (sandboxed to workspace).